The “Darkest Estate” is a run down shell of its former self, and it is your job to return it to its former glory. When the Stress gets too much and you either accomplish your goals or flee the dungeon in retreat, the base management system comes into play. However this system of positive and negative Quirks is not so much balanced on a knife edge, as it is bouncing on a chainsaw, and for the most part the relentless dungeon crawling will mean madness and death to your rotating roster of wanna-be heroes. Quirks can be positive too, forging heroes out of the most hopeless moments by adding buffs to their combat and helping to reduce the Stress levels of other party members. Your Occultist may become Selfish, rushing towards even the most obviously booby-trapped chest, while your previously stoic Man-at-Arms suddenly becomes Irrational, spouting nonsense, skipping his turn and refusing to be healed by his party’s spells. In Darkest Dungeon, Stress is its own stat, and as Stress builds up your characters begin to crack under the pressure, developing Afflictions and Quirks that affect their abilities and change how they play. The most original element of Darkest Dungeon’s indie-game mélange, apart from the unique art style (most reminiscent of Mike Mignola’s Hellboy comic series) is the Stress, Quirk and Affliction system.Īs you send your party into the dungeons and ruins of the Dark Estate to “reclaim your birthright and free family from the ravenous, clutching shadows,” the oppressive darkness, brutal combat and hideous monsters will take a psychological toll on your characters. However, while Dark Souls’ tagline was “Prepare to Die”, Darkest Dungeon’s may as well be “prepare to become a syphilitic masochist, then go insane, then die of a heart attack when it all gets to be too much”. It is unsurprising that Redhook’s Darkest Dungeon – entering its final beta now, and due to be released fully by the end of the year – found its funding on Kickstarter, considering it reads like a combination of every popular indie game element from the last five years: a rogue-like, 2D, side-scrolling RPG that combines X-Com-like party and base management with the unforgiving difficulty of Dark Souls.
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