![]() ![]() Personal Rating is a scale created by to evaluate player performance. 2.4 Limitations and Threats to Validity.However, don't forget that destroying a teammate weakens your team. ![]() Their teammates will be able to destroy their vehicle without any penalty. The player who gets a team killer status loses their friendly fire protection. Artillery will also get a team killer status if they stun allies all the time. The same goes for flipping an ally upside down. For example if you push an ally from a cliff which damages or destroys their vehicle, be it on purpose or not. You can still get a blue nickname in the game but it's a worst case scenario. Now, if an HE shell meets an allied vehicle's gun, it will just go right through. The ability to damage an allied SPG by sticking your gun into theirs was removed completely. If we removed any effect on allies from artillery, they would be able to just send shell after shell into a bunch of allies and enemies unpunished while affecting the battle in a major way. With the new mechanics, SPGs won't be able to damage their allies but they will still have a chance to stun them. Getting under a rain of allied arty fire is very unpleasant. You will be able to recognize friendly fire with an alternative sound and visuals that are different from the effects from enemy shells. If you hit an ally, you will only scratch their paint with a non-penetration or ricochet mark. All the damage went into an unlucky ally that drove forward at a wrong time instead of that TD in those bushes. ![]() Another typical situation that usually ended up with a duel is an ally driving into your reticle during your shot. Remember how frustrating it was to drive your light tank into a heavy and get damaged? Now it's impossible even if an ally decides to purposefully ram you during the battle. ![]() In Update 1.6, we want to implement this mechanic into Random Battles ( Assault, Encounter Battles, Standard Battles, and Grand Battles). This change was tested in Ranked Battles and in the Frontline mode. ![]()
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